![]() ![]() VII has an unconventional loop that not many games have replicated over the years that’s a tad more linear than you’re probably used to. It was already ahead of its time as one of the most ambitious projects ever (so much so that original developer Heartbeat went on hiatus, and eventually closed down entirely after the game’s development). Pop-in also occurs frequently, which is not a good look given the overhaul.īut that same criticism can’t be levied at the adventure itself. Those elements look smudged and not optimized in the slightest, though it might have something to do with the fact that there were hundreds of lines of dialogue to re-translate. A lot of townsfolk blended together and the character models were all wide chibi renditions of the beautiful art, but it had a really smooth quality to its isometric feel, which was a wide departure from its predecessor. It’s great that you can finally see a lot of the characters fully realized in the 3DS version (specifically the enemies, which look at lot more pronounced), but there’s still a dated feel to it - mostly in regards to the UI and text. Call me crazy, but I actually liked the Lunar-era spritework in the original.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |